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PostPosted: Thu Jul 12, 2012 10:19 am 
Yellow Devil
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Well, everyone's already said 'hello' to me, so it's either time to change the topic or let the thread die.

Also, Doc Robot is hard in Quick Man form because Quick Man is the best Robot Master of the first three games.


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PostPosted: Thu Jul 12, 2012 1:01 pm 
Robocop
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SniperFred wrote:
Ridiculous health drop rate+infinite enemy spawns=:D

Tip for any Mega Man game: Find easy enemy to kill. Kill. Collect spoils if any. Walk left. Walk right, they will have respawned.

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Also… know that you are not and were not ever just fans to me.

ImageRest in peace Trevor


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PostPosted: Thu Jul 12, 2012 1:09 pm 
Yellow Devil
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Jay C wrote:
SniperFred wrote:
Ridiculous health drop rate+infinite enemy spawns=:D

Tip for any Mega Man game: Find easy enemy to kill. Kill. Collect spoils if any. Walk left. Walk right, they will have respawned.

And God help them if this is one of the games with a shield power and an enemy-spawner in it.


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PostPosted: Thu Jul 12, 2012 1:12 pm 
Robot Master
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Faiko wrote:
Jay C wrote:
SniperFred wrote:
Ridiculous health drop rate+infinite enemy spawns=:D

Tip for any Mega Man game: Find easy enemy to kill. Kill. Collect spoils if any. Walk left. Walk right, they will have respawned.

And God help them if this is one of the games with a shield power and an enemy-spawner in it.
Jewel Satellite OP!


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PostPosted: Thu Jul 12, 2012 1:14 pm 
Robocop
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That would only be 9 or 2 with persisting shields. Jewel Shield would persist through enemies unless they were "tougher." You could speed run through levels much easier with that item. I also believe that there was a Weapon Energy Converter that you could buy in the shop so that once your shield energy was full it would start filling the lowest weapon as well. With 2 you had to stand still and get the enemy to fly to you. I remember that Crash Man's level was good for this but you could only fill your Leaf Shield energy.

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exoskell wrote:
Also… know that you are not and were not ever just fans to me.

ImageRest in peace Trevor


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PostPosted: Thu Jul 12, 2012 1:28 pm 
Yellow Devil
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The first stage of Wiley Castle also kinda worked; you had those infinitely spawning worm-things that tended to die right next to you, instead of on top of you, so a bit of quick changing let you recharge everything. Still, E-Balance items in later games were a godsend, and I would not trade them for anything. Except maybe the ability to slide forever. Or a dollar.


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PostPosted: Sun Jul 15, 2012 3:35 pm 
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Jay C. 3D Okkusenman was awesome. As well as Duane & BrandO's MM2

I feel like a n00b for just playing through the MM games not knowing these mad tips. I just... play. From what you guys say it's a miracle I ever beat MM9.

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... then use karate to save her from a group of bandits. If you have time do a sweet skate trick that causes manure to get all over Biff and his cronies.


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PostPosted: Sun Jul 15, 2012 3:58 pm 
Yellow Devil
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Yeah, god what a noob. I mean, I learned all of these tips by myself, without using any kind of guide or help of any kind. And, sure, I may have skipped most of 3, but whatever, I like 4 better anyway. And the only reason I haven't beaten that one is because it has the hardest boss ever conceived.


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PostPosted: Sun Jul 15, 2012 4:02 pm 
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The only thing I knew of pretty much everything you guys have said was sliding under Proto. I learned that a few weeks ago and I said to myself. "I am a golden god."
Reminding me. Super Meat Boy gets hard once you want to 100% it....

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holycrapman wrote:
... then use karate to save her from a group of bandits. If you have time do a sweet skate trick that causes manure to get all over Biff and his cronies.


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PostPosted: Sun Jul 15, 2012 4:13 pm 
Jimja Gaiden
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LockableFaceman wrote:
Super Meat Boy


FUCK THAT GAME

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PostPosted: Sun Jul 15, 2012 4:21 pm 
Yellow Devil
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Jim Fear wrote:
LockableFaceman wrote:
Super Meat Boy


FUCK THAT GAME

But it's super and meaty and boy-tastic!


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