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 Post subject: Megaman FPS
PostPosted: Tue Apr 09, 2013 5:23 pm 
Sniper Joe
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http://www.polygon.com/2013/4/9/4179628 ... ick-hunter

I don't care if it was megaman or not, I'd buy this for the simple fact it looks like it would've been awesome.

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 Post subject: Re: Megaman FPS
PostPosted: Tue Apr 09, 2013 6:18 pm 
Telly
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I think, if given enough development time, it could have been amazing. I also really liked the idea of zero having to fight an X who had become evil, like what was supposed to happen in the megaman zero games.
Here is that quote from ign:
It was intended to be part of a trilogy “that would culminate in a third game in which the player would assume control of Zero, forced to destroy a Mega Man who had grown incredibly powerful and infinitely intelligent over the course of two games.”
Now that sounds badass.


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 Post subject: Re: Megaman FPS
PostPosted: Tue Apr 09, 2013 7:46 pm 
Wily Machine
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Fuck I want it now. I wasn't too interested till I heard that.

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... then use karate to save her from a group of bandits. If you have time do a sweet skate trick that causes manure to get all over Biff and his cronies.


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 Post subject: Re: Megaman FPS
PostPosted: Wed Apr 10, 2013 10:33 am 
Mettaur
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I'm a software developer. Never done a video game, I suck with graphics and would have to learn, but anyone wanna start up a fan project to see something similar come to fruition?

Hell, we could probably use the Half Life Engine - then we'd just need skins and events...


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 Post subject: Re: Megaman FPS
PostPosted: Wed Apr 10, 2013 1:52 pm 
Sniper Joe
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That sounds like a great idea. The only problem is I have no programming knowledge, so it would have to be someone else to help you. A bunch of comments on this are saying that this game would've just ruined megaman even more. I disagree, they said it was taking away megaman's soul, but I think it was taking the idea of megaman and infusing it with a new soul while keeping the old soul intact.

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 Post subject: Re: Megaman FPS
PostPosted: Wed Apr 10, 2013 2:02 pm 
BUFF McWhalen
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People are just narrow minded like that.


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 Post subject: Re: Megaman FPS
PostPosted: Wed Apr 10, 2013 3:36 pm 
Yellow Devil
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I actually had that reaction. When I saw it I was all "No, fuck this, get your Halo out of Megaman." Then I heard the story and continued rolling my eyes, saying something along the lines of "A dark and gritty reboot of Megaman? Seriously? They're really pushing it. No one could do that."

I was actually four tracks into the Protomen on the bus ride this morning before I realized what a dickhead I was being. Now I think it could have worked, kinda.


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 Post subject: Re: Megaman FPS
PostPosted: Wed Apr 10, 2013 4:01 pm 
Sniper Joe
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I hold no illusion that it would've been the greatest thing ever to happen ever. I just think that it was taking an already existing series and doing something new with it. This probably would've been the biggest chance that Capcom ever took with something. It may not have been the best thing there ever was, but I'm sure it would've been fun as hell.

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 Post subject: Re: Megaman FPS
PostPosted: Wed Apr 10, 2013 11:20 pm 
Sniper Joe
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I would've dug this just for my love of alternate takes on things - and the Protomen sect of the fandom would've eat something like this up like candy.

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 Post subject: Re: Megaman FPS
PostPosted: Thu Apr 11, 2013 6:47 am 
Sniper Joe
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I'd love to see a first person fight against the badass scythe wielding Sigma.

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 Post subject: Re: Megaman FPS
PostPosted: Tue Apr 16, 2013 6:04 pm 
Mettaur
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Wasn't Mega Man Legends a TPS?

Going FPS worked for Metroid - it could work for Mega Man.


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 Post subject: Re: Megaman FPS
PostPosted: Fri Apr 19, 2013 5:24 pm 
Wily Machine
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It seems fast paced. Metroid Prime was slower and methodical. So who knows if it applies.
But then again MM has always been faster pace than Metroid.

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holycrapman wrote:
... then use karate to save her from a group of bandits. If you have time do a sweet skate trick that causes manure to get all over Biff and his cronies.


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 Post subject: Re: Megaman FPS
PostPosted: Tue Apr 23, 2013 11:48 am 
Mettaur
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LockableFaceman wrote:
It seems fast paced. Metroid Prime was slower and methodical. So who knows if it applies.
But then again MM has always been faster pace than Metroid.

I don't know that that's necessarily true.

Super Metroid takes me about twice as long as, say, Mega Man 2 - but the game is huge and I frequently feel fast-paced, especially once you pick up the speed booster and start running through walls.

One of these days I'll buy a better USB controller and record a speed run. My current one sucks for anything that uses the D-Pad - pressing left or right almost always presses up or down also so you can't aim for shit with Samus :(


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